Animation Portfolio

Modeling, texturing, and animation in Maya
Post production and sound mixing in Adobe Premiere
Sound attributed to sounday.com
As a college student living in a small apartment during the pandemic, I learned to dread laundry day. Hauling laundry baskets from home, to car, to laundromat, and back again, a grand ordeal of an afternoon just to have clean clothes to wear.
But there’s something strangely peaceful about a laundromat before it closes. The quiet humming of the dryers as the last batches of laundry finish up. The sun setting outside, the day coming to an end. It’s the type of place that forces you to slow down after rushing through your week, and you find yourself patiently awaiting the click and beep of the machines that would allow you to return home.
This feeling is what compelled me to create this scene. The peaceful productivity that comes with simply washing your clothes is something that I think is often overlooked. We spend so much of our time moving from place to place, rushing to finish one task after another. I believe that romanticizing the smaller moments, really finding the beauty in the most tedious of places, is a crucial part of appreciating the life that you are given.
Modeling, and texturing in Maya
Most assets obtained from Unity store
Scene decoration and gameplay done in Unity.
Post production and sound mixing in Adobe Premiere
This is a gameplay walkthrough of an art gallery that I created in Maya and Unity. I designed the architecture of the space, and then filled the walls with some of my old artwork (with the exception of the small, square landscape paintings, those I obtained from the Unity store). I also created the
This was my first attempt at a video game, and I had so much fun creating it. Looking back at this, there are a bunch of things that I would do differently and a bunch of things that I would add, but that’s a project for another time.
Simulation and lighting in Maya
Character animation from Adobe Mixamo
Sound mixing and postproduction in Adobe Premiere
This project was mostly used to mess around with particle simulation and camera movement in Maya, so the story isn’t very strong here. We see some cause and effect, though: the girl shoots electricity into the machine, the machine arm comes down, squeezes the can, which is then set on fire.
For the character, I used a series of preset animations from Adobe Mixamo. This was fun to mess around with, because I got to blend together different animations together to get the desired effect without actually needing to animate everything by hand.
Character animation and lighting in Maya
Sound mixing and postproduction in Adobe Premiere
With this project, I wanted to focus on applying inverse kinematics to an animation. The machine functions by rigging the three different parts so that when the head moves, the rest of the body follows. I also played around with parenting, and getting the boxes to move and then not move along with the machine.
I really wanted to tell a story about a machine that only wants to collect its boxes and keep them all in one place, but the boxes are playing a prank on it and keep running away. The machine is SHOCKED to see that, when it wasn’t looking, all of its boxes ran away! I paired this with some free sound effects to add to the humor.
Character creation in Adobe Illustrator
Animation in Adobe After Effects
Have you ever read a WikiHow article and thought to yourself, why on earth would someone need to know how to do this? And what would motivate a person to write such a thing?
I found myself asking these questions after learning about a new way of calculating pi… with frozen hot dogs. While I have not dared to attempt this technique myself, I could not stop thinking about how ridiculous this situation would be. So I put my poor cartoon character up to the task, in the hopes that none of us would ever have to try it ourselves.
Character animation and lighting in Maya
Sound mixing and postproduction in Adobe Premiere
This project was one of my first encounters with animation in Maya. I wanted to tell a story about a ball and a box, and set some sort of tone with animation and lighting. After the ball fights its way out of the box, I wanted to emulate excitement over its newfound freedom. Then, as it sees the box not moving, it rolls over to the box, curious about why it’s not moving. Surprised by the sudden movement, the ball jumps out of the frame. It’s a quick little animation, but it was so fun to make.
Looking back, I would probably make my animation and collision more crisp. I would also draw out the animation for longer, add some different timings and create a little more suspense.
Character creation in Adobe Illustrator
Animation in Adobe After Effects
My go-to doodle is this little ghost. You can find them in the margins of my class notes, squeezed into my sketchbook, and on sticky notes all over my desk. I think they’re goofy, and they’re even goofier when you give them a witch hat or a pair of cowboy boots.
This was one of my first animation projects that I did with Adobe tools. I wanted to create a couple of ghost costumes, and animate them in twenty seconds of nonsensical ghost goofiness.